She can't play open water as well as Cleveland can (not that Cleveland is any good at that, it's just that Seattle is even worse) because her paper-thin plating and armour, floaty arcs and sluggish handling make her easy pickings with little chance to fight back. She can't play island-hugging as well as Cleveland can because she's too fat and too helpless (no torps and not really enough DPM to deter anybody from rushing you, while both Cleveland and Worcester, for their respective tiers, can at least bash anyone over the head fairly seriously that tries to dig them out). Overall and once you factor in her higher tier she's just bad. Seriously, how did her designers hope would she be able to track late-WW2 and early jet aircraft with those seemingly hand-cranked monstrosities!? Her turrets are bigger, break more easily (or so it seems to me) and turn atrociously slowly. By air, her longer-range AA nets her over a kilometer worse concealment meaning she's almost permanently detected if an enemy CV decides to play on your flank By sea it's only 300m, although I've found those to be pretty critical 300m since it doubles the gap between her detectability and her radar range. She's a bigger target with even less armor than Cleveland, the combination making sure that most BBs she faces only need to cough in your general direction for you to fall over Yes, she's faster, but she's also fatter and has worse rudder shift, and on top it at least seems to me as if her acceleration/deceleration characteristics were also worse Otherwise there are - in my mind - a fair few straight-up downgrades: The only things that I really like better about Seattle than about Cleveland are the heal and the sixth upgrade slot - which are simply perks of the higher tier, not really something about the ship itself.
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